AI Insights · Timothy · April 2025
Top Down Games on Android in South America: Q1 2025 Performance
Explore the performance trends of the top five top-down games on Android in South America during Q1 2025, with insights from Sensor Tower.
In the first quarter of 2025, the top-down gaming category on Android in South America saw significant activity, highlighted by the performance of five leading titles. According to Sensor Tower, these games exhibited varied trends in downloads, revenue, and active users.
Brawl Stars, developed by Supercell, experienced a notable fluctuation in weekly revenue, starting at approximately $330K and closing the quarter near $236K. The game's weekly downloads peaked early at around 306K but gradually decreased to about 140K by the end of March. Active users showed a slight decline from 11.3M to 9.5M over the same period.
Mobile Legends: Bang Bang from MOONTON saw weekly revenue rise to a peak of $220K in late March. Downloads began the quarter at 163K and decreased to approximately 66K. Weekly active users remained relatively stable, fluctuating around 2M.
Pokémon TCG Pocket - Card Game by The Pokémon Company showed variable revenue, peaking at $238K in early February. Downloads saw a sharp decline from 775K to 185K by quarter's end, with active users reducing from 2.9M to 2.1M.
League of Legends: Wild Rift by Riot Games, Inc, had a steady revenue decline, ending March at around $84K. Downloads remained relatively low, starting at 40K and slightly decreasing to 28K. Active users decreased from 562K to 394K.
Lastly, Travel Town - Merge Adventure by Magmatic Games LTD maintained a consistent revenue close to $116K towards the quarter's end. Downloads saw a decline from 74K to 42K, while active users hovered around 210K.
These insights from Sensor Tower highlight the diverse performance trends of top-down games in South America, reflecting both challenges and opportunities within the market.